Latitude makes location matter. Climate changes from north to south, while a wide, two-to-one world map creates distinct continents, oceans, weather and regions.
Latitude 1.5 beta is available
Current work
Latitude 1.5.0 beta is available for Minecraft 26.1.2 and 26.2. Latitude 1.5.1 is in progress for Minecraft 1.21.11 and 26.2, with clearer world setup and loading, more recognizable regions and wider compatibility. Latitude 2.0 continues separately.
Current development lines
Latitude 2.0 in development for Minecraft 26.2
Latitude 1.5.1 in progress for 1.21.11 and 26.2
Latitude 1.5.0 beta available for 26.1.2 and 26.2
Latest update
August 14, 2026
Project goal
Latitude began as a fairly straightforward mod that added climate bands based on latitude. It has grown into something much more ambitious, with deeper gameplay, planetary world generation shaped by geology and geography, and the ultimate goal of making exploration feel like traveling across a real planet—not just another randomly generated world.
From players
Reported issues
These are open reports from GitHub, not promises that every report has been reproduced or confirmed.
A report describes a crash in a selected cross-loader mod setup.
What is being done: Compatibility reports are being reviewed separately from ordinary Latitude worlds so one setup does not define the whole experience.
A few landmarks that changed what players can see, do or discover. Choose a date on the timeline or swipe through the chapters. Turn a card over for its short story.
Milestone timelineOlder to newer
1 major milestone
Selected chapterAug 5
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
2 landmarks from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
2 landmarks from this day
Date chapter
2 landmarks from this day
Date chapter
1 landmark from this day
Swipe or scroll the cards, or choose a date above.
Detailed record
Milestones mark the major turns. Every implementation and daily update stays in the journal.
Day-by-day journal
Latitude work log
Every implementation and daily update lives here.Newest: Jul 1414 entries
Daily entries
Latitude 2.0·Minecraft 26.2
Prepared Polar Barrens for its first fresh-world flight
The new treeless, snowy far-polar wasteland biome passed the safety and placement map checks, including an unchanged map when disabled and 11,161 correctly placed Polar Barrens samples when enabled. The combined hands-on flight remains pending.
Corrected the north/south pole journey after its first flight
The first trip found that the far-side arrival, polar wall and crossing gesture needed correction. The follow-up build now uses the opposite meridian, keeps creative players behind the wall and makes the crossing gesture more deliberate; a fresh retest is still needed.
Parked a separate world-edge experiment
The invisible-crossing idea (seamless world-wrapping from North ➛ South) completed its first trial and was set aside. The familiar east/west journey remains the current path.
Latitude 2.0·Minecraft 26.2
Simplified the world-edge experience
The newest test uses one clearer warning, keeps villages away from the edge and brings the crossing prompt back sooner after a player turns around.
Latitude 2.0·Minecraft 26.2
Connected the hemisphere crossing from start to finish
The journey across the world edge, the arrival through fog and the option to try again now work together.
Latitude 2.0·Minecraft 26.2
Polished the title glimmer
The on-screen title now has a stronger shimmer and a final quick glint, while the Reduce Motion setting is still respected.
Latitude 2.0·Minecraft 26.2
Reviewed world creation and the compass
World creation and the on-screen compass were checked for clarity and accessibility.
Latitude 2.0·Minecraft 26.2
Made the world boundary easier to understand
Work began on clearer guidance for players approaching the edge of the map.
Latitude 2.0·Minecraft 26.2
Improved HUD Studio reliability
Undo, presets, sizing and imported themes now behave more predictably.
Latitude 2.0·Minecraft 26.2
Built the new geography and climate foundations
New systems for continents, oceans and climate were introduced cautiously and measured before they began choosing biomes in real worlds.
Latitude 2.0·Minecraft 26.2
Added larger climate regions and clearer tools
Warm regions, polar tree lines, mountain wetlands and the developer travel tools all became more coherent for the next world pass.
Latitude 1.4.1·Minecraft 26.1.2
Made new worlds wider from east to west
New worlds adopted a two-to-one map shape, and the east and west edges gained the first working loop while north and south remained bounded.
Latitude 2.0·Minecraft 26.2
Connected climate zones to terrain and vegetation
Snow, tropical areas, polar regions and dry belts were tuned together so the world reads more like one climate system.
Latitude 1.4.1·Minecraft 26.1.2
Prepared the 26.1.2 test build for final checks
Checks confirmed the correct build, world creation, climate, the compass and save behavior, while the decision to release remained separate.
Slabbed
Put ordinary blocks on slabs, naturally
Slabbed lets full blocks, fences, chests, plants and many other things sit at half-block heights. The aim is simple: what you see, touch and target should all agree.
Slabbed 0.5.1 is being built across three lines
Current work
Slabbed 0.5.1-alpha.1 is in progress for Minecraft 1.21.11 and 26.2, with a NeoForge 1.21.1 edition catching up to the same building rules. Recent work is stabilizing placement at the height players actually aim for and folding player-reported compatibility, rendering and world-loading fixes into each line. These are development builds, not releases.
Current development lines
0.5.1-alpha.1 WIP + 1.21.11
0.5.1-alpha.1 WIP + 26.2
0.5.1-alpha.1 WIP + NeoForge 1.21.1
Latest update
August 17, 2026
Project goal
A lowered block should look, behave and interact at the same height. Walking, targeting, opening and redstone should all agree with what the player sees.
Reports also cover redstone, physics objects, demanding mod packs and performance.
What is being done: The work is being checked across placement, targeting, rendering, performance and mod compatibility without assuming every setup has the same cause.
A few landmarks that changed what players can see, do or discover. Choose a date on the timeline or swipe through the chapters. Turn a card over for its short story.
Milestone timelineOlder to newer
1 major milestone
Selected chapterAug 5
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Date chapter
1 landmark from this day
Swipe or scroll the cards, or choose a date above.
Detailed record
Milestones mark the major turns. Every implementation and daily update stays in the journal.
Day-by-day journal
Slabbed work log
Every implementation and daily update lives here.Newest: Jul 1513 entries
Daily entries
Slabbed 0.4.0-beta.3·Minecraft 1.21.1
Kept Slabbed's height rules out of Create tutorial scenes
A Minecraft 1.21.1 test fix prevents Slabbed's height changes from affecting Create's temporary tutorial scenes. The released build reproduced a severe slowdown and hang, while the test build performed about as well as Create without Slabbed in all three runs. A public test build is available, but the reporter's full-modpack retest is still needed before the issue can close or the fix can be released.
Slabbed 0.4.2-beta.2·Minecraft 26.2
Stopped ordinary door use from looking like a new placement
The Minecraft 26.2 test build now sends its height correction only when the player places a new block. Opening or closing a door no longer starts that process. Automated checks have passed; a fresh hands-on retest is still next.
Slabbed 0.4.2-beta.2·Minecraft 26.2
Kept paired blocks at one height
Doors and beds now keep both halves together in automated checks, including across chunk boundaries.
Found a warning during the first hands-on 26.2 check
A door and bed placed correctly, but opening the door raised a warning, so the remaining reload and cleanup checks were paused.
Slabbed 0.4.2-beta.2·Minecraft 26.2
Made the test setup more trustworthy
A test-world layout problem was repaired so repeated placement checks no longer interfere with one another.
Slabbed 0.4.2-beta.2·Minecraft 26.2
Caught an out-of-date test build
A careful review found that the playable build did not include the latest work, preventing a misleading test result.
Slabbed 0.4.2-beta.2·Minecraft 26.2
Expanded placement testing
The test set grew to cover more blocks, hanging pieces and slab combinations before the next beta.
Slabbed 0.4.0-beta.4·Minecraft 1.21.11
Extended support for lowered log stacks
Full blocks placed on lowered log-family supports now keep the same visible height.
Slabbed 0.4.2·Forge 1.20.1
Expanded Terrain Slabs support in Forge 1.20.1
Hands-on checks confirmed lowered blocks and a lantern alignment fix in the Forge port, while broader testing remained open.
Slabbed 0.4.2·Forge 1.20.1
Started the Forge 1.20.1 port
A separate Forge version was built from the proven NeoForge release, with its own storage, rendering and test foundations because the two mod loaders do not always behave the same.
Slabbed 0.4.2-beta.2·Minecraft 26.1.2
Turned the debug height overlay off by default
The 26.1.2 build stopped showing developer height information during ordinary play while keeping an opt-in command for testing.
Slabbed 0.4.2-beta.1·Minecraft 26.1.2
Prepared a broader 26.1.2 beta
The test build combined Terrain Slabs support, safer rendering, clearer targeting and more slab-friendly stairs and scaffolding.
Slabbed 0.4.1-beta.1·Minecraft 26.1.2
Brought Terrain Slabs fixes into the 26.1.2 line
Hands-on checks covered lowered objects, rendering repairs and compatibility work, while a few unfinished cases remained open.