Field GuideLatitude + Slabbed

What's new in the Field Guide

About this website: This lists changes to this Field Guide website. It is not a changelog for Latitude or Slabbed.

  1. Site v1.8.1

    Slabbed's three active lines are now easy to follow

    • Split Slabbed's current work into separate Minecraft 1.21.11, Minecraft 26.2 and NeoForge 1.21.1 lines.
    • Added exact journal labels so same-day updates from those three lines stay separate.
    • Updated the current-work wording to include the player-reported compatibility, rendering, world-loading and spawning fixes being folded into the next Slabbed work.
  2. Site v1.8.0

    Player reports now have a clearer home

    • Added short Player reports and current work sections to both project pages, with direct links for players who want the original reports.
    • Added owner-editor controls for keeping the report summaries, response wording and links up to date.
  3. Site v1.7.5

    The Slabbed release milestone is now clear and complete

    • Made Slabbed's August milestone say clearly that its 0.5 alpha was published for Minecraft 26.2.
    • Kept the matching Latitude and Slabbed August 5 journal entries together with their important existing-world backup guidance.
  4. Site v1.7.4

    The guide now reflects the latest Latitude and Slabbed releases

    • Updated Latitude for the public 1.5.0 beta on Minecraft 26.2, while keeping Latitude 2.0 clearly marked as in development.
    • Updated Slabbed for the public 0.5.0-alpha.1 on Minecraft 26.2 and made its important existing-world backup advice visible in the current status.
  5. Site v1.7.3

    The Slabbed guide now explains dy

    • Explained that dy means delta Y: a block’s vertical offset from its usual Minecraft position.
    • Kept the definition tied to familiar half-block examples and made clear that dy is not a setting players control.
  6. Site v1.7.2

    Daily journals now keep version lines distinct

    • Each calendar day appears once, with its separate Latitude or Slabbed version entries kept beneath that date.
    • Added an editor choice for the development line, helping future same-day updates stay correctly separated.
  7. Site v1.7.1

    Slabbed’s deep-building guide is clearer

    • Explained why deeper slab-and-block stacks can feel less predictable: each added layer gives the game more supports, heights and connections to keep aligned.
    • Reframed dy as a behind-the-scenes height marker, not a setting players need to learn or use.
    • Added a simpler way to narrow down a frustrating build: start with one slab and one block, then add one piece at a time.
  8. Site v1.7.0

    Slabbed now has a plain-language building guide

    • Added a Slabbed guide that explains everyday lowering, deeper compound arrangements and practical building advice without requiring technical knowledge.
    • Made clear that deeper chains, lanterns and other complex arrangements are still being checked, so players can build with realistic expectations.
    • Linked the guide from the Slabbed section and the navigation rail.
  9. Site v1.6.0

    Reported issues now have a home in the guide

    • Added a small daily-refreshed list of open GitHub reports to both Latitude and Slabbed, with a direct path to each full tracker.
    • Added Latitude and Slabbed report links to the navigation rail, alongside this updated website changelog.
    • Explained that a player report is not automatically a confirmed problem, so the guide stays honest about what is known.
  10. Site v1.5.3

    Current version labels became easier to scan

    • Shortened Latitude's two active development-line labels without changing their underlying version data.
    • Shortened Slabbed's current version label to match the same quick-scan style.
  11. Site v1.5.2

    Milestone timelines gained stronger contrast

    • Deepened the project-colored timeline panels so the controls stand apart more clearly from each section.
    • Kept Latitude's teal treatment and Slabbed's coral treatment distinct.
  12. Site v1.5.1

    Latitude's active lines became easier to scan

    • Split Latitude's 2.0 and 1.5 development lines into separate bullet points.
    • Kept each Minecraft target attached to the correct development line.
  13. Site v1.5.0

    Major milestones became a browsable timeline

    • Grouped milestones from the same date into one chapter, including Latitude's July 17 aurora and sun landmarks.
    • Added a timeline slider, date nodes, older and newer buttons, and native horizontal swiping that all stay synchronized.
    • Extended both curated timelines back to their earliest defensible foundations using the projects' Notion histories.
    • Kept the day-by-day journal as the collapsed detailed record beneath the milestone overview.
  14. Site v1.4.1

    Latitude now shows both active development lines

    • Updated Latitude's Current development lines card to show that 2.0 and 1.5 are being developed alongside each other.
    • Identified 1.5 as the pre-sequel polish line for Minecraft 26.1 through 26.1.2.
  15. Site v1.4.0

    Milestones became introductions instead of mini work logs

    • Rewrote each milestone as a brief first-reader introduction to something players can see, do or discover.
    • Added turn-over cards with short, non-technical stories on the back.
    • Moved each collapsed day-by-day journal to the end of its own project section.
  16. Site v1.3.0

    Milestones and daily notes became easier to tell apart

    • Changed milestone history into project-colored landmark cards and explained that it is the shorter record of key turning points.
    • Changed the daily work log into a gold, date-led journal for the fuller day-by-day record.
    • Added the site version and this backdated What's New history.
  17. Site v1.2.0

    The guide became clearer and more accessible

    • Rewrote project updates in more player-facing language and removed more internal shorthand.
    • Improved keyboard and mobile navigation, search feedback, status wording and screen-reader structure.
    • Refined the milestone and journal layouts for desktop and phone screens.
  18. Site v1.1.0

    The daily journals grew into a proper history

    • Expanded both project journals, put the newest entries first and grouped work from the same date together.
    • Added Peetsa's creator byline and polished the introduction without crowding it.
    • Improved the journal panels, date presentation and project labels.
  19. Site v1.0.0

    The Field Guide launched

    • Launched the living guide with project overviews, current work, goals, milestones and recent updates.
    • Added live project data, responsive layouts, public support links and a warmer player-facing design.
    • Added a private editor so new website updates can be prepared and published safely.
    • Improved public wording, icons, metadata and live-update reliability during the launch pass.

Project overview

LatitudeandSlabbed

A field guide to the worlds and building changes being explored in Latitude and Slabbed.

Updated: Jul 22, 2026, 9:22 AMField Guide update

Support development

Support helps fund continued development of Latitude and Slabbed.

LatitudeA more planet-like Minecraft worldSlabbedPut ordinary blocks on slabs, naturally

A more planet-like Minecraft world

Latitude makes location matter. Climate changes from north to south, while a wide, two-to-one world map creates distinct continents, oceans, weather and regions.

Latitude 1.5 beta is available

Current work

Latitude 1.5.0 beta is available for Minecraft 26.1.2 and 26.2. Latitude 1.5.1 is in progress for Minecraft 1.21.11 and 26.2, with clearer world setup and loading, more recognizable regions and wider compatibility. Latitude 2.0 continues separately.

Current development lines
  • Latitude 2.0 in development for Minecraft 26.2
  • Latitude 1.5.1 in progress for 1.21.11 and 26.2
  • Latitude 1.5.0 beta available for 26.1.2 and 26.2
Latest update
August 14, 2026

Project goal

Latitude began as a fairly straightforward mod that added climate bands based on latitude. It has grown into something much more ambitious, with deeper gameplay, planetary world generation shaped by geology and geography, and the ultimate goal of making exploration feel like traveling across a real planet—not just another randomly generated world.

Reported issues

These are open reports from GitHub, not promises that every report has been reproduced or confirmed.

View all reports

The report list is temporarily unavailable. The full tracker is still linked above.

Checking GitHub for current reports…

Player reports and current work

Open player reports help set the next priorities. They are being investigated, but an open report is not a promise of an immediate fix.

Servers and existing worlds

Some players have reported that Latitude does not take over a server world as expected after it has already been created.

What is being done: World creation and changeover are being checked alongside the current generation and performance work.

Other world-generation mods

Players have asked how Latitude behaves alongside mods that also reshape the Overworld.

What is being done: Compatibility remains an active boundary while world generation is refined.

Connector compatibility

A report describes a crash in a selected cross-loader mod setup.

What is being done: Compatibility reports are being reviewed separately from ordinary Latitude worlds so one setup does not define the whole experience.

What changed the experience

A few landmarks that changed what players can see, do or discover. Choose a date on the timeline or swipe through the chapters. Turn a card over for its short story.

Milestone timelineOlder to newer

1 major milestone

Selected chapterAug 5

Date chapter
1 landmark from this day

Swipe or scroll the cards, or choose a date above.

Detailed record

Milestones mark the major turns. Every implementation and daily update stays in the journal.

Day-by-day journal

Latitude work log

Every implementation and daily update lives here.
Newest: Jul 1414 entries
Daily entries
Latitude 2.0Minecraft 26.2

Prepared Polar Barrens for its first fresh-world flight

The new treeless, snowy far-polar wasteland biome passed the safety and placement map checks, including an unchanged map when disabled and 11,161 correctly placed Polar Barrens samples when enabled. The combined hands-on flight remains pending.

Corrected the north/south pole journey after its first flight

The first trip found that the far-side arrival, polar wall and crossing gesture needed correction. The follow-up build now uses the opposite meridian, keeps creative players behind the wall and makes the crossing gesture more deliberate; a fresh retest is still needed.

Parked a separate world-edge experiment

The invisible-crossing idea (seamless world-wrapping from North ➛ South) completed its first trial and was set aside. The familiar east/west journey remains the current path.

Latitude 2.0Minecraft 26.2

Simplified the world-edge experience

The newest test uses one clearer warning, keeps villages away from the edge and brings the crossing prompt back sooner after a player turns around.

Latitude 2.0Minecraft 26.2

Connected the hemisphere crossing from start to finish

The journey across the world edge, the arrival through fog and the option to try again now work together.

Latitude 2.0Minecraft 26.2

Polished the title glimmer

The on-screen title now has a stronger shimmer and a final quick glint, while the Reduce Motion setting is still respected.

Latitude 2.0Minecraft 26.2

Reviewed world creation and the compass

World creation and the on-screen compass were checked for clarity and accessibility.

Latitude 2.0Minecraft 26.2

Made the world boundary easier to understand

Work began on clearer guidance for players approaching the edge of the map.

Latitude 2.0Minecraft 26.2

Improved HUD Studio reliability

Undo, presets, sizing and imported themes now behave more predictably.

Latitude 2.0Minecraft 26.2

Built the new geography and climate foundations

New systems for continents, oceans and climate were introduced cautiously and measured before they began choosing biomes in real worlds.

Latitude 2.0Minecraft 26.2

Added larger climate regions and clearer tools

Warm regions, polar tree lines, mountain wetlands and the developer travel tools all became more coherent for the next world pass.

Latitude 1.4.1Minecraft 26.1.2

Made new worlds wider from east to west

New worlds adopted a two-to-one map shape, and the east and west edges gained the first working loop while north and south remained bounded.

Latitude 2.0Minecraft 26.2

Connected climate zones to terrain and vegetation

Snow, tropical areas, polar regions and dry belts were tuned together so the world reads more like one climate system.

Latitude 1.4.1Minecraft 26.1.2

Prepared the 26.1.2 test build for final checks

Checks confirmed the correct build, world creation, climate, the compass and save behavior, while the decision to release remained separate.

Put ordinary blocks on slabs, naturally

Slabbed lets full blocks, fences, chests, plants and many other things sit at half-block heights. The aim is simple: what you see, touch and target should all agree.

Slabbed 0.5.1 is being built across three lines

Current work

Slabbed 0.5.1-alpha.1 is in progress for Minecraft 1.21.11 and 26.2, with a NeoForge 1.21.1 edition catching up to the same building rules. Recent work is stabilizing placement at the height players actually aim for and folding player-reported compatibility, rendering and world-loading fixes into each line. These are development builds, not releases.

Current development lines
  • 0.5.1-alpha.1 WIP + 1.21.11
  • 0.5.1-alpha.1 WIP + 26.2
  • 0.5.1-alpha.1 WIP + NeoForge 1.21.1
Latest update
August 17, 2026

Project goal

A lowered block should look, behave and interact at the same height. Walking, targeting, opening and redstone should all agree with what the player sees.

Plain-language guideHow Slabbed worksLearn what the different lowering heights mean, where complex builds can get tricky, and how to get the best results.

Reported issues

These are open reports from GitHub, not promises that every report has been reproduced or confirmed.

View all reports

The report list is temporarily unavailable. The full tracker is still linked above.

Checking GitHub for current reports…

Player reports and current work

Open player reports help set the next priorities. They are being investigated, but an open report is not a promise of an immediate fix.

Height, placement and collision

Players have reported blocks or signs appearing at the wrong lowered height, or feeling different from the shape they can see.

What is being done: Placement, targeting and visible height are being checked together so a lowered build feels consistent to use.

What changed the experience

A few landmarks that changed what players can see, do or discover. Choose a date on the timeline or swipe through the chapters. Turn a card over for its short story.

Milestone timelineOlder to newer

1 major milestone

Selected chapterAug 5

Date chapter
1 landmark from this day

Swipe or scroll the cards, or choose a date above.

Detailed record

Milestones mark the major turns. Every implementation and daily update stays in the journal.

Day-by-day journal

Slabbed work log

Every implementation and daily update lives here.
Newest: Jul 1513 entries
Daily entries
Slabbed 0.4.0-beta.3Minecraft 1.21.1

Kept Slabbed's height rules out of Create tutorial scenes

A Minecraft 1.21.1 test fix prevents Slabbed's height changes from affecting Create's temporary tutorial scenes. The released build reproduced a severe slowdown and hang, while the test build performed about as well as Create without Slabbed in all three runs. A public test build is available, but the reporter's full-modpack retest is still needed before the issue can close or the fix can be released.

Slabbed 0.4.2-beta.2Minecraft 26.2

Stopped ordinary door use from looking like a new placement

The Minecraft 26.2 test build now sends its height correction only when the player places a new block. Opening or closing a door no longer starts that process. Automated checks have passed; a fresh hands-on retest is still next.

Slabbed 0.4.2-beta.2Minecraft 26.2

Kept paired blocks at one height

Doors and beds now keep both halves together in automated checks, including across chunk boundaries.

Found a warning during the first hands-on 26.2 check

A door and bed placed correctly, but opening the door raised a warning, so the remaining reload and cleanup checks were paused.

Slabbed 0.4.2-beta.2Minecraft 26.2

Made the test setup more trustworthy

A test-world layout problem was repaired so repeated placement checks no longer interfere with one another.

Slabbed 0.4.2-beta.2Minecraft 26.2

Caught an out-of-date test build

A careful review found that the playable build did not include the latest work, preventing a misleading test result.

Slabbed 0.4.2-beta.2Minecraft 26.2

Expanded placement testing

The test set grew to cover more blocks, hanging pieces and slab combinations before the next beta.

Slabbed 0.4.0-beta.4Minecraft 1.21.11

Extended support for lowered log stacks

Full blocks placed on lowered log-family supports now keep the same visible height.

Slabbed 0.4.2Forge 1.20.1

Expanded Terrain Slabs support in Forge 1.20.1

Hands-on checks confirmed lowered blocks and a lantern alignment fix in the Forge port, while broader testing remained open.

Slabbed 0.4.2Forge 1.20.1

Started the Forge 1.20.1 port

A separate Forge version was built from the proven NeoForge release, with its own storage, rendering and test foundations because the two mod loaders do not always behave the same.

Slabbed 0.4.2-beta.2Minecraft 26.1.2

Turned the debug height overlay off by default

The 26.1.2 build stopped showing developer height information during ordinary play while keeping an opt-in command for testing.

Slabbed 0.4.2-beta.1Minecraft 26.1.2

Prepared a broader 26.1.2 beta

The test build combined Terrain Slabs support, safer rendering, clearer targeting and more slab-friendly stairs and scaffolding.

Slabbed 0.4.1-beta.1Minecraft 26.1.2

Brought Terrain Slabs fixes into the 26.1.2 line

Hands-on checks covered lowered objects, rendering repairs and compatibility work, while a few unfinished cases remained open.