Field GuideLatitude + Slabbed
Come on in. No coding knowledge needed.

What are Latitude and Slabbed?

Two Minecraft mods, two very different ideas, and a lot of careful craft. This guide tells their story without expecting you to speak developer.

Freshened up: Jul 11, 2026, 2:07 PMFollowing along live
LatitudeA more planet-like Minecraft worldSlabbedPut ordinary blocks on slabs, naturally

A more planet-like Minecraft world

Latitude makes location matter. Travel north or south and the climate changes; travel east or west and you explore a wider projected world with continents, oceans, weather and clearer geographic identity.

2.0 overhaul in active development

What’s happening now

The active project is the Minecraft 26.2 Latitude 2.0 line. Recent work has focused on a clearer world-creation experience, geographic boundaries, ocean labeling and a thorough interface accessibility review.

Current line
2.0-beta.1 for Minecraft 26.2
Last source update
July 11, 2026
Primary source
Active 26.2 binder and July lessons

Why this work matters

The goal is not just more biomes. It is a world that feels coherent: oceans connect, climates make sense, mountains belong where they appear, and the game explains its unusual world shape without technical language.

How to understand the project

Longitude world

A wide 2:1 projected planet, described honestly rather than pretending Minecraft is a seamless sphere.

One source of geographic truth

Continents, oceans, climate and terrain consult shared systems so the world tells one story.

Proof before polish

Maps, measurements and live play each answer different questions. None is allowed to impersonate the others.

Major milestones

  1. 1

    Planet-wide geography

    Continents and ocean basins share one geographic authority.

    Built and being refined
  2. 2

    Climate and biome logic

    Latitude, terrain and geography cooperate instead of fighting each other.

    Built with regression guards
  3. 3

    Terrain integration

    Land and sea shape can follow the larger geography without creating floating slabs or voids.

    Mechanically proven; live tuning continues
  4. 4

    Boundary experience

    The world edge should feel intentional, readable and atmospheric.

    Current planning focus

Put ordinary blocks on slabs, naturally

Slabbed lets full blocks, fences, chests, plants and many other things sit at half-block heights. The aim is simple: what you see, touch and target should all agree.

0.5.0 beta line under regression testing

What’s happening now

The main line now carries a permanent cross-version regression matrix and a large set of fixes for blocks that moved, popped, floated or behaved differently after placement. The next release remains a candidate until the live-only checks are finished.

Current line
0.5.0-beta.1 candidate
Last source update
July 5, 2026
Primary source
Main Slabbed spine and handoff

Why this work matters

Lowering a block visually is the easy part. Slabbed must also preserve collision, targeting, redstone behavior, storage, particles and neighbor updates across many Minecraft versions and mod loaders.

How to understand the project

Looks, touch and targeting agree

A lowered block should never look like it is in one place while behaving as if it were somewhere else.

Remember placement intent

Once a block chooses a sensible half-height, ordinary world updates should not make it jump.

Regressions become permanent tests

A bug fixed on one version becomes a reusable check for the whole family of ports.

Major milestones

  1. 1

    Visual triad

    The model, outline and interaction target agree about where a lowered block is.

    Core rule established
  2. 2

    Never-pop matrix

    Common blocks keep their chosen height through updates, transforms and storage use.

    Automated coverage expanded
  3. 3

    Terrain Slabs compatibility

    Slabbed and Terrain Slabs can share surfaces without hangers being pushed upward.

    Fixed and headless-tested
  4. 4

    Live-only release checks

    Dripstone, redstone propagation and the placement-frame flash need real play proof.

    Still open

What’s been happening?

Latitude

Interface and accessibility audit recorded

The active binder now carries a broad review of the world-creation and HUD experience.

Binder
Latitude

Boundary experience plan

The next phase is framed around making projection edges understandable and intentional.

Binder
Latitude

HUD Studio sanity sweep

Repeated UI rounds hardened undo, presets, sizing, imported themes and control state.

Lessons + binder
Slabbed

0.5.0 beta line and regression matrix

Cross-version checks now cover many of the block categories most likely to pop or drift.

Spine
Slabbed

Terrain Slabs hanger fix pinned

A headless test now reproduces the real compatibility classification instead of using a misleading stand-in.

Handoff

Where this story comes from

The newest project notebooks come first. Older Notion records help fill in the history, but they never get to overrule something the projects learned more recently.

  1. 1Current binder, handoff, spine and lessonsHighest authority for recent work
  2. 2Verified commits and proof resultsWhat actually changed and what was tested
  3. 3Codex and Claude project contextUsed when it clarifies material work
  4. 4Notion archiveUseful for older history and long-running context

Newest binder, handoff, spine and lessons first; Notion for older history.